Founding Real-Time Systems Engineer - Games - B2B
Full-time
Worldwide
Oct 22, 2026
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About the Role
Job Location: remote from Romania Budget: 30-40 euro/h Recruitment process: HR discussion Technical interview Role description: Our client is a new company building technology that syncs real-world live sporting event data (motion and positional data) with gaming environments in real time, so players can experience live moments as they unfold within the game. The initial focus is sport and Roblox, with plans to expand into other entertainment and gaming platforms down the line. You will lead the development of the real-time processing, networking and delivery architecture. You will work with high-frequency live motion data, transforming and optimising it before delivering it reliably into gaming environments. The challenge spans real-time state, networking, data processing, interpolation, buffering and resilience. This is a hands-on founding role with future ownership. You'll help shape the technical direction of the product as well as build it. As the company grows, you will help turn the first implementation into reusable infrastructure capable of supporting different types of data inputs and platform outputs. What you'll work on: Support the design of LIVESYNC's real-time processing architecture Build the systems to ingest and process high-frequency live event data Build the systems for validation, transformation, interpolation and synchronisation Build the networking and delivery layer between live data providers and games Design for latency, reliability, failure recovery