Lead Engineer (Unreal)
Full-time
EU/EEA
Oct 29, 2026
RemoteMatch analyzes your experience against this role's specific tech stack, timezone overlap, and requirements.
About the Role
About the role We’re VOID Interactive , the kick-ass team behind the best-selling FPS game Ready or Not, which has sold over 15 million copies across all platforms. We’re a fully remote, 90+ person studio made up of seriously talented individuals from all over the world who love games and creating exceptional experiences for our players. As our Lead Engineer, you will work closely with teams of artists, designers, producers and fellow engineers to build robust and scalable gameplay features and tools in Unreal Engine 5. You’ll guide the team through building major systems for our projects. You’ll help define the technical roadmap and strategy for the project, in line with the product vision, costs and the studio’s long-term technology goals. You should be equally comfortable collaborating across disciplines and working independently in a remote-first environment. What you’ll do Manage and collaborate with a strong team of engineers, providing technical guidance and constructive feedback across game development disciplines. Develop flexible, scalable, network-friendly gameplay systems. Identify and reduce technical risk in execution, schedule and other areas of focus. Set and promote standards, design principles, software architecture, processes and work patterns across the team. Work closely with production and leadership teams to estimate, plan and deliver milestones on time. Communicate technical solutions clearly to both technical and non-technical stakeholders. What we’re