RemoteMatch
Proxima100% Remote

Senior Technical 3D Character Artist (Comedy)

Employment

Full-time

Remote Scope

US

Date Posted

Oct 23, 2026

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About the Role

Proxima Studio Location: Remote / Flexible Role Type: Full-Time Contract or Permanent About Us We are the indie team behind Suck Up!, where we turned goofy social deduction and conversational AI into pure comedic chaos (with over 200m views on YouTube). Now, we are building our next title: a management simulation that sits between the sandbox of The Sims and the chaotic/comedy of Schedule 1. We operate small, fast, and scrappy. We value creative ownership, rapid prototyping, and people who can establish a cohesive, signature visual language from the ground up. The Role We are seeking a Senior Technical 3D Character Artist who specialize in character pipelines and animations, with a cartoonist’s comedic timing and a systems-first mindset. You will architect our character pipeline from the ground up. You will build a scalable, modular character system: designing plug-and-play facial features, swappable clothing kits, and a unified rig that lets code drive endless distinct NPCs. Your characters must prioritize bold silhouettes and comedic physicality, extreme emotional states, physical impairment, and chaotic meltdowns instantly readable in first person. Key Responsibilities Modular Character Pipeline: Model, texture, and rig a stylized, low-poly character kit with modular heads, socketed facial features, and swappable clothing that read clearly across extreme states (drunkenness, rage, distress) and across actions. Master Rigging & Retargeting: Build and maintain a unified

Required Skills & Technologies

3D-Character-ArtistCharacter-Technical-Artist3D-ArtistGame-ArtistCharacter-ModelerSenior-3D-Character-ArtistSenior-Character-ArtistSenior-Technical-ArtistSenior-3D-Artist
Link verified: 10/23/2026Explore more Senior & Staff jobs →

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