Founding Engineer Persistent Spatial Worlds (Unity + AI)
Full-time
US
Oct 25, 2026
RemoteMatch analyzes your experience against this role's specific tech stack, timezone overlap, and requirements.
About the Role
The Problem Young people are more connected online than ever, yet lonelier than any generation before them. Most digital platforms are designed for passive consumption on screens, pulling people away from the environments they live in. We are exploring the opposite: technology that brings people together in real-world environments. To do that, software must understand place , not just users and clicks. What We Are Building Vyry builds context-aware AI quests that get students to meet IRL. The system turns environments — starting with university campuses — into interactive canvases where students coordinate actions and co-create digital artifacts anchored to real locations. We are in closed beta and measure strong signals: 12k → 175k students reached in 2025 25% of MAUs complete quests pilots show up to 40% reduction in social isolation The team combines consumer product, spatial, and game-world expertise , with former talents from: Roblox • Niantic • Ubisoft alongside a research layer that includes: 2 professors + 4 PhDs The company is also part of: Google AI Startup Program and prototyping on Meta’s invite-only Wearables SDK What You Would Work On Core product stack includes: Unity real-time spatial environment layer persistent digital artifacts anchored to real-world locations multi-user spatial interaction systems AI-assisted pipelines for generating spatial objects Hard Problems We’re Exploring Persistent spatial worlds — artifacts anchored to real places that persist acr