Senior AI Designer
Full-time
Worldwide
Oct 26, 2026
RemoteMatch analyzes your experience against this role's specific tech stack, timezone overlap, and requirements.
About the Role
Creating, pitching, and prototyping gameplay ideas for core combat and moment-to-moment mechanics and systems, combat characters, their feel, behavior, abilities, and encounters in various settings Implementing combatant character with animations and behavior using state machines, behavior trees, visual effects, sound effects & combat encounters with arena layouts and pacing using provided level design tools and various other scripting systems Creating designs documents, content briefs, system outlines, and other means of sharing all the necessary information with involved teams Full ownership of the produced function - from conceptual and paper design, through the prototyping phase, scripting, iteration, debugging, optimization - until delivery of the game Conducting playtest sessions for involved developers (level designers, artists, animators, and programmers) to discuss and improve implemented prototypes Collaborating with multiple disciplines, ensuring the correct partners are involved and informed throughout the development process Remaining current on industry trends, including new game genres, new game design methods and techniques, and trending audio-visual excellence Sharing knowledge and mentor less experienced peers Occasionally supporting Lead in recruitment projects with HR collaboration At least 6+ years of experience in the production of games for consoles and PC 4+ years of experience shipping AAA TPP / shooters /cover shooters titles in combat or systems