Technical Artist
Full-time
Worldwide
Oct 21, 2026
RemoteMatch analyzes your experience against this role's specific tech stack, timezone overlap, and requirements.
About the Role
Technical artist role requiring basic knowledge of rigging and Python scripting. Ability to write robust Maya/Mobu scripts/tools and directly support cross-functional pipelines. Must frequently interact with stakeholders, guiding conversations around rigging, shaders, and workflows. Must be proactive in highlighting risks and proposing solutions early on. Must be able to thrive in a tool-driven environment where automation, reusability, and scalability are essential. Effective communication is required: you must validate pipelines directly in games without assistance. Must be able to strike the right balance between quality and scalability for all archetypes and legacy asset conversion. Maintain art direction and the quality of materials, shaders, and assets. Create final materials for characters, environments, and effects; support existing material systems. Develop efficient workflows and pipelines to support art and design teams. Research and implement new techniques to improve asset quality and performance. Collaborate closely with art, animation, design, and engineering teams to resolve pipeline and related issues.