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Senior Technical Artist (Unity3D | Shaders & Tools) Europe

Employment

Full-time

Remote Scope

US

Date Posted

Oct 31, 2026

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About the Role

Senior Technical Artist (Unity3D | Shaders & Tools) Location: Remote | International Team Employment: Full-Time / Long-Term Position Overview We are looking for an experienced Senior Technical Artist with a strong understanding of real-time rendering, shaders, technical workflows, and game art production. We believe great technical artists are creative problem-solvers. They understand artistic intent, recognize technical constraints, and develop elegant solutions that allow artists to produce exceptional results without compromising performance or production efficiency. As part of our technical art team, you will work closely with artists, engineers, and creative leadership to develop shaders, improve workflows, troubleshoot technical challenges, and support the implementation of high-quality game art. This is a senior, hands-on role with meaningful technical ownership and opportunities to contribute to both visual quality and production technology. Key Responsibilities Shaders & Real-Time Rendering Develop and refine real-time shaders and materials that support the intended artistic direction. Work with lighting, material properties, textures, transparency, and other rendering features. Investigate rendering issues and develop practical technical solutions. Collaborate with artists to achieve visually compelling results within target platform constraints. Support the development and optimization of stylized rendering workflows. Tools & Production Pipelines Develo

Required Skills & Technologies

Technical-ArtistGame-DeveloperRealtime-Rendering-ArtistGraphics-Programmer
Link verified: 10/31/2026Explore more Senior & Staff jobs →

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