RemoteMatch
Mozilla100% Remote

Contract Staff Software Engineer - Performance Graphics (C++,Rust, WebGL)

Employment

Contract

Remote Scope

Worldwide

Date Posted

Nov 6, 2026

Know your chances before you apply

RemoteMatch analyzes your experience against this role's specific tech stack, timezone overlap, and requirements.

Check my match score →

About the Role

The role You will take on the ongoing maintenance and engineering work in Firefox’s Graphics area (rendering, compositing, images, canvas, WebGL). You help keep the graphics code healthy. Responsibilities Own day-to-day Graphics maintenance: bug fixes, regressions, test upkeep, incoming issues. Diagnose and fix graphics problems across platforms (Windows, macOS, Linux, Android). Carry code review and routine upkeep so the FTE engineers can focus on performance. Definition of done A healthy Graphics area, backlog and regressions kept down, with the team’s senior engineers freed to focus on performance. Required qualifications Strong C++ and/or Rust. Knowledge of graphics frameworks and GPU architecture. Strong debugging and optimization in a multithreaded codebase. Able to work independently and lead technically in a large, mature codebase. Preferred Shader languages; mobile/Android; open-source collaboration. Hiring Ranges: Canada Tier 1 Locations $145,800—$186,172 CAD Canada Tier 2 Locations $131,400—$154,600 CAD

Required Skills & Technologies

Software Engineering
Link verified: 11/6/2026

Other Active Remote Opportunities